For my second GIF, I decided to go with the prompt Worry, as the idea I had I thought I could do in only two frames. Yet that didn't go to plan as looked too choppy, and thus became three frames overall. Unlike my first outcome, I wanted to focus more on using the colours given without overlaying them, to go with the more basic overlapping of illustrations. As well as this, I wanted to focus on using harsher lines to contrast the piece prior.
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This GIF was one of the more simple ones, moving figures across the screen to make a loop. This was simple enough, as once the figures had been made, it was a case of figuring out how much I wanted to move them across the screen in each frame to make it look even throughout. In the end, I was able to work with the figures effectively, making the most of pieces below and above the main piece of animation outside of the animation folder - something that helped a lot and cut time when producing it.
Nine frames was enough, but ten frames would have completed a full loop. |
For this outcome I decided to work with solid shapes in specifically black and white given most of my other GIFs had been in some form of colour. Quickly, I overestimated how much work it was going to be, as I originally wanted this piece to be shorter, but realised that if the speech bubble was to be constantly moving, I needed more frames as I couldn't make one drawing run over two frames as that movement would stop.
I attempted a basic tail movement afterwards, producing two different outcomes. |
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For my storyboard, I planned it out so that the majority of the opening would be following the main character, despite other character's involvement, hammering in the trope of the 'outcast' being the 'chosen one'.
When I began thinking about things, and placing the rough digital sketches it became apparent that the opening shot I had planned came around way to early. For this reason I plan on having a basic walk cycle at the beginning too to set up things. |
When I began on working on some of the animations, I began by splitting things up into chunks, to make things easier to deal with in smaller pieces. Keyframes were something I struggled with, as my software only allows me to animate 24 Frames at a time, as well as lacking some of the features of the more expensive version.
It shouldn't be too much of an issue for this task, as frames that move are either simple, or repeated in a way that would look unnatural with working with keyframes in such a tight space. |
How to Devour Life Instrumental - Eve
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June Gloom Instrumental - Allie X
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4 Frames per Second
Main CharactersFor my opening I planned on having two characters, that could be introduced as the main roles, whilst also being more detailed then the rest of the opening. I liked the way the lineless colours worked with the two characters, and if I were to do this again, would try to carry that through the whole thing. For this outcome however, it gave a contrast to show what was the most important aspect of the opening, as when I had the character walk past the screen, names were more important. Although this was one of the more simple parts of the opening, it proved to be a little bit of an issue, as I needed 26 frames as opposed to the 24 I could go up to. For this reason I had to split this transition into two, and line them up afterwards. Additionally, the reason why I kept the white outline on the walking pages was to separate from the backgrounds, as it was difficult to make out darker details against the darker background. |
6 Frames Per Second
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In the end, I decided that all the colours were too vibrant for the tone I wanted, and to each segment, added an overlay to make things appear duller and more dreary and more in line with the overall tone; not too bright, not always so dark. The final product will be less compressed, as uploading parts in GIFs was the only way I could show development work. Either way, this outcome looks better than the vibrant one that came before it. |
Following on from the previous section, I followed it over into a TV glitch animation to convey the unusual- this transition was easy enough, as I was able to get everything in the 24 frames I had. The only real issue I had was folders got messy, as this was one of the more complex things to figure out. I decided to go with the part with the faded black overlay, as this also made way for a nice transition into the title.
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As I was making the different parts, I kept experimenting with timing and the order I wanted things to go in. This was a little time consuming and overwhelming at the beginning, but as I got further and further along, things began to make sense and come together. Issues I ran into were mainly timing issues, which were fixed by having seconds or even half of seconds of transitions to slow the pace of the opening down a little. All in all that only added 4 seconds, but made a huge difference in terms of making things flow better.
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